Planet Nine
Team Nova - August 2022
Roles: Gameplay Programmer, Audio Programmer
Platform: Windows
Engine: Unreal Engine 4.27
Timeframe: 15 Weeks
Awards: Most Impressive Diploma Game Project
"Planet Nine is an atmospheric, first-person puzzle game set in a factory on an abandoned mining planet. The planet has been overwhelmed by a photosensitive toxin and the light is the only means of safety. Players must use their wits and the light to solve complex puzzles and escape the planet…"
​
This game was created as part of our 15 week, end of second year major productions at The Academy of Interactive Entertainment
My Contributions
Physics Interactions & Non-Physics Interactions
The physics interactions are a fairly simple system with blueprints in Unreal, using something called a physics constraint I could set an object I clicked on to be constrained to this component, like a spring almost.
Generators and Powerables
With the generators and powerables being such an integral mechanic within this game it was important to me that I made these as friendly to designers as I could, this is currently achieved through a simple array of references to the powerables on the generators giving the designers the power to use multiple powerables on one generator or multiple generators to power a single powerable.