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Planet Nine

Team Nova - August 2022

Roles: Gameplay Programmer, Audio Programmer

Platform: Windows

Engine: Unreal Engine 4.27

Timeframe: 15 Weeks

Awards: Most Impressive Diploma Game Project

"Planet Nine is an atmospheric, first-person puzzle game set in a factory on an abandoned mining planet. The planet has been overwhelmed by a photosensitive toxin and the light is the only means of safety. Players must use their wits and the light to solve complex puzzles and escape the planet…"

This game was created as part of our 15 week, end of second year major productions at The Academy of Interactive Entertainment 

My Contributions

Physics Interactions & Non-Physics Interactions

The physics interactions are a fairly simple system with blueprints in Unreal, using something called a physics constraint I could set an object I clicked on to be constrained to this component, like a spring almost.

Generators and Powerables

With the generators and powerables being such an integral mechanic within this game it was important to me that I made these as friendly to designers as I could, this is currently achieved through a simple array of references to the powerables on the generators giving the designers the power to use multiple powerables on one generator or multiple generators to power a single powerable.

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